Module 1-Course Overview
About this Course
Pre-Course Survey
Module 1-The Role of Educational Technology in K-12 Virtual Education
Introduction
The Role of Educational Technology
Different Types of Educational Technologies
Evaluating and Implementing Educational Technologies
Module 1-Optional Readings and Resources
The Role of Education Technology
Different Types of Educational Technologies
Evaluating and Implementing Educational Technologies
Module 2-Collaborative Technologies in Virtual Education
Learning Management Systems
Common Features of Learning Management Systems
Best Practices for Using Learning Management Systems
Module 2-Optional Readings and Resources
Overview of Learning Management Systems (LMS)
Asynchronous and Synchronous Discussions
Collaborative Tools
Module 3-Game-based Learning & Badges in Virtual Education
Gamification and Game-based Learning
Minecraft, Scratch, and eSports for Learning
Augmented Reality and Wearable Tech
Module 3-Optional Readings and Resources
Gamification and Game-Based Learning
Minecraft, Scratch, and eSports for Learning
Augmented Reality and Wearable Technology
Module 4-Open Content in Virtual Education
Open Educational Resources
Open Education Interview with Larry Cooperman
()
Massive Open Online Courses (MOOCs)
Open Science Resources
Open English Language Arts Resources
Open Math Resources
Module 4-Optional Readings and Resources
Open Educational Resources (OER’s)
Massive Open Online Courses (MOOC’s)
Open Science, English Language Arts, and Math Resources
Module 4-Course Wrap Up
Message from UC Irvine Division of Continuing Education
Post-Course Survey