Gamification and Games-Informational Material
About the Course
Gamification and Games-What is Gamification?
1.1 Introduction
()
1.2 Course Overview
()
1.3 Definition of Gamification
()
1.4 Why Study Gamification
()
1.5 History of Gamification
()
1.6 Examples and Categories
()
Gamification and Games-Games
2.1 Gamification in Context
()
2.2 What is a Game
()
2.3 Games and Play
()
2.4 Video Games
()
2.5 Just a Game?
()
2.6 Ethan Mollick Interview with Prof. Werbach
()
Deconstructing Games-Game Thinking
3.1 Why Gamify
()
3.2 Think like a game designer
()
3.3 Design Rules
()
3.4 Tapping the Emotions
()
3.5 Anatomy of Fun
()
3.6 Finding the Fun
()
Deconstructing Games-Game Elements
4.1 Breaking Games Down
()
4.2 The Pyramid of Elements
()
4.3 The PBL Triad
()
4.4 Limitations of Elements
()
4.5 Bing Gordon Interview
()
Motivation and Psychology-Behaviorism
5.1 Motivational Design
()
5.2 Behaviorism
()
5.3 Behaviorism in Gamification
()
5.4 Reward Structures
()
5.5 Reward Schedules
()
Motivation and Psychology-Self-Determination Theory
6.1 Limits of Behaviorism
()
6.2 Dangers of Behaviorism
()
6.3 Intrinsic and Extrinsic Motivation
()
6.4 How Rewards Can Demotivate
()
6.5 Self Determination Theory
()
Design-Gamification Design Framework
7.1 The Design Process
()
7.2 Objectives and Behaviors
()
7.3 Players
()
7.4 Activity Loops
()
7.5 Fun and Tools
()
Gamification Design Framework
Design-Design Choices
8.1 Taking Stock
()
8.2 Is Gamification Right for Me
()
8.3 Design for Collective Good
()
8.4 Designing for Happiness
()
8.5 Amy Jo Kim Interview
()
Applications-Gamification at Work
9.1 Enterprise Applications
()
9.2 Workplace Motivation
()
9.3 The Game vs. The Job
()
9.4 Playbor
()
9.5 Daniel Debow Interview
()
9.6 Ethan Mollick on Games at Work
()
Applications-Behavior Change
10.1 Gamification for Good
()
10.2 Social Good Applications
()
10.3 Social Impact Techniques
()
10.4 Behavior Change
()
10.5 Susan Hunt Stevens Interview
()
Applications-Week 5 Assignments
Written Assignment 3 Sample Answers
Gamification in Perspective-Criticisms and Risks
11.1 Pointsification
()
11.2 Exploitationware
()
11.3 Gaming the Game
()
11.4 Legal issues
()
11.5 Regulatory issues
()
Gamification in Perspective-Beyond the Basics
12.1 Beyond the Basics
()
12.2 Inducement Prizes
()
12.3 Virtual Economies
()
12.4 Collective Action
()
12.5 The Future of Gamification -- part 1
()
12.6 The Future of Gamification -- part 2
()