Introduction
Learning about material details in 3ds Max in V-Ray
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What you need to know
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Understanding color coding
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1. Basic V-Ray Material Parameters
Diffuse and roughness
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Understanding reflection
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Fresnel reflections
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Max depth settings
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Material refraction
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Wraping refraction settings
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Using fog
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2. Advanced V-Ray Material Parameters
Using translucency
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Self-illumination settings
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Using BRDF
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Coat
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Sheen
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3. Maps and Other Support Nodes
Two-sided materials
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Color correction inside of 3ds Max
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Important procedural maps
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4. Other Materials and Concepts
Understanding ambient occlusion
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Creating occlusion using dirt maps
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Understanding UV mapping
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Render elements
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5. Creating Materials for the Project
Project overview
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Creating basic materials
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Making self-illuminated materials
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Creating metal materials
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Creating a two-sided material
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Creating fabric materials
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Creating leather
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Ex_Files_3ds_Max_VRay_ArchViz.zip
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