Introduction
Design VR for two user realities
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The current state of VR
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1. Designing for VR
Why VR is not a website
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Unique user needs
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An evidence-based design process
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2. VR Design Cycle
VR workflow: An iterative and efficient process
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Creating design principles
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Evidence-based design requirements
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3. The Importance of Prototyping
Why prototype?
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Low-fi prototyping
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Mid-fi prototyping
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4. Testing and Success Criteria
Why usability testing?
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Preliminary user testing
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Measuring the success of your design
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Conclusion
Where is VR headed? What's next?
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Ex_Files_Designing_for_VR.zip
(19 KB)