Introductory Thoughts
Welcome
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What you should know before you begin
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The journey light takes from subject to screen
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What is a pixel?
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1. How Do Computers Think?
Binary, the language of computers
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Why do computers like binary?
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How 1s and 0s make larger numbers
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2. How Cameras and Computers Think about Color
How bright is fully bright?
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Breaking it down into bit depth
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How bit depth mixes with color channels
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What's the difference between 8 bit, 10 bit, 12 bit, and beyond?
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Understanding depth of field
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What difference does shooting stereoscopic 3D make?
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3. The Language of Color
What are color modes?
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Computer screens like RGB
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Cameras and TVs like YUV
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Comparing RGB and YUV
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Printers prefer CMYK
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All about alpha: Adding transparency
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Masking areas of the picture with chroma key and luma key
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Reducing the burden with color subsampling
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High dynamic range: The biggest thing since color
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What are legal levels?
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Merging images with blend modes
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4. The Shape of Your Picture and the Speed of Your Video
Pixel aspect ratios: Pixels have a shape too
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What is a frame and a field?
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Frame sizes, large and small
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Frame rates, fast and slow
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Measuring time with timecode
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Why do we use drop frame timecode?
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Showing frames on screens with their own refresh rates
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5. Storing Everything (Codecs)
What is a codec?
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Small file, big picture: What is video compression?
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How much data is enough data?
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What matters most when storing color, light, and sound
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Delivery specifications: Working out how to deliver video and sound
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Whats in a file format?: Understanding .mov, .mxf, and more
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The magic of vector graphics
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6. Color Wheels, Vectorscopes, and Waveforms
What do color wheels actually show you?
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Getting to grips with a vectorscope
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Understanding waveforms
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Getting a little more detail with an RGB Parade
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Seeing an overview of the color and light with a histogram
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7. Making Changes
Natural adjustments made with color wheels
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Precision adjustments made with Curves
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Expanding (and compressing) the luma range with Levels
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Selecting exactly the tone you want with Color Pickers
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8. Audio Made Simple
Creating space with channels
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Measuring the power of your sound with amplitude
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Capturing tone as frequency
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Its all in the timing, or rather, the phase
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