Introduction
Animating infrastructure in InfraWorks
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Working with InfraWorks and Twinmotio
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1. InfraWorks and Unreal Engine Twinmotion
Preparing a model for export to Twinmotion
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Interface and navigation controls
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Importing a model into Twinmotion
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Working with the model in Twinmotion
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Understanding project options and settings in Twinmotion
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Cleaning up a Scenegraph: Part 1
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Cleaning up a Scenegraph: Part 2
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Setting localization preferences
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2. Working with Terrain, Water, and Vegetation
Adding a terrain
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Sculpting a terrain
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Changing pond surface material
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Sculpting beneath a pond
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Working with ground materials
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Working with vegetation
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3. Working with Buildings
Working with buildings
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Working with glass and doors
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Working with lights
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4. Working with Roads, City Furniture, and Vehicles
Basic road materials
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Using decals on a road
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Add decals to a user library
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Decal drawing order
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Parking decals
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Adding city furniture
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Adding parking barriers
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Adding a vehicle path
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Creating a custom vehicle path
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Custom path options
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Ex_Files_InfraWorks_2021_Animating_Infrastructure_Designs.zip
(1.7 GB)