Introduction
                                    
                                        Create high-quality 3D models and animations with Maya
                                            
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                                        Maya 2024 system requirements
                                            
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                                        Make the most of the exercise files
                                            
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                                        Configuring Maya
                                            
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                                1. The Maya Interface
                                    
                                        Overview of the Maya interface
                                            
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                                        Working with files and Maya projects
                                            
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                                        Navigation in Maya
                                            
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                                        Configuring viewports
                                            
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                                        Using the hotbox and marking menus
                                            
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                                        Configuring workspaces
                                            
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                                        Setting preferences
                                            
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                                2. Selecting and Manipulating Objects
                                    
                                        Selecting objects
                                            
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                                        Using the Move tool
                                            
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                                        Rotating and scaling
                                            
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                                        Manipulating pivots
                                            
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                                        Duplicating objects
                                            
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                                        Understanding the Channel Box
                                            
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                                        Working with the Attribute editor
                                            
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                                        Maintain accuracy with snapping
                                            
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                                3. Organizing Maya Scenes
                                    
                                        Working with the Outliner
                                            
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                                        Creating hierarchies
                                            
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                                        Grouping objects
                                            
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                                        Creating layers
                                            
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                                        Hiding and showing objects
                                            
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                                4. Creating Polygonal Models
                                    
                                        Creating polygonal objects
                                            
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                                        Selecting polygonal components
                                            
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                                        Using the Modeling Toolkit
                                            
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                                        Component tags
                                            
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                                        Using brush tools to sculpt meshes
                                            
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                                5. Modeling Polygonal Meshes
                                    
                                        Setting up reference
                                            
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                                        Modeling against reference
                                            
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                                        Using the Extrude tools
                                            
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                                        Working with edge loops
                                            
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                                        Combine and Separate
                                            
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                                        Object History
                                            
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                                6. Additional Modeling Techniques
                                    
                                        Object deformers
                                            
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                                        Mirroring and merging components
                                            
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                                        Smoothing surfaces
                                            
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                                        Working with subdivision surfaces
                                            
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                                        Boolean tools
                                            
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                                7. Working with Curves
                                    
                                        Creating curves
                                            
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                                        Modifying curves
                                            
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                                        Extruding along a path
                                            
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                                8. Creating Materials
                                    
                                        Basics of Maya rendering
                                            
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                                        Standard surface materials
                                            
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                                        Opacity and refraction
                                            
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                                        Creating and applying maps
                                            
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                                        Using bitmaps as texture
                                            
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                                        Working with the Hypershade window
                                            
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                                9. Applying Materials and Textures
                                    
                                        Apply multiple materials to objects
                                            
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                                        UV mapping polygonal objects
                                            
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                                        Understanding the UV Editor
                                            
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                                        Fine-tuning UVs
                                            
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                                10. Rendering in Arnold
                                    
                                        Render settings
                                            
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                                        Add and control light
                                            
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                                        Arnold light types
                                            
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                                        Image-based lightning and skydomes
                                            
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                                        Using objects and lights
                                            
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                                        Adding cameras
                                            
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                                        Adding depth of field in Arnold
                                            
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                                        Creating motion blur in Arnold
                                            
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                                        Render view and final output
                                            
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                                11. Animating in Maya
                                    
                                        Understanding the animation interface
                                            
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                                        Animating objects using Set Key
                                            
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                                        Modifying keys on the timeline
                                            
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                                        Modifying keys in the Graph Editor
                                            
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                                        Creating animation cycles
                                            
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                                        Animating objects along spline paths
                                            
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                                        Ghosting animation
                                            
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                                        Time slider bookmarks
                                            
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                                        Draw on the screen with Blue Pencil
                                            
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                                    Ex_Files_Maya_2024_Essential_Training.zip
                                    
                                        (698.7 MB)