Overview
Introduction
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Overview of Meshmixer areas
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Overview of Meshmixer user interface
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Importing and saving files
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Overview of view modes: How to best see your model
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1. Evaluating and Fixing Downloads from Online Sites
Introduction: Great places to find models and some problems that can arise
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Places to find models online
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Typical errors found in online models
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Using Meshmixer's automated fixing techniques
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When automated fixing isn't enough: Remeshing
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Another technique for fixing models: Bridging
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Fixing models using the powerful Make Solid command
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Your last resort: Remodeling using Meshmixer tools
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2. Working with Multiple Objects in Meshmixer
Introduction to multiple objects in Meshmixer
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What are separate bodies in Meshmixer?
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Why do separate bodies matter? Booleans and exporting
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Overview of the Object Browser and view modes
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Booleans revisited and defined
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Boolean Union changing sizes
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Boolean Union success via remeshing
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Understanding world and local coordinate systems
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To be exact: Aligning objects
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Select everywhere: Shared and non-shared frame
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Using attraction and repulsion
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Using the measurement tools to analyze objects
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3. Polygonal Modeling vs. Prismatic Modeling: When To Use and What They Are
Introduction to the types of CAD modeling tools
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Overview of the CAD landscape
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What CAD tools are the best to use?
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CAD tools: Compare and contrast
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Using CAD models in Meshmixer
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4. Sculpting with Digital Clay
Intro to the fun world of playing with digital clay
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Inspiration is everywhere!
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Other tools on the market for sculpting and modeling
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Basic overview of sculpting tools
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Sculpting tool modifiers
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What is meshmixing? (The whole program is named after this!)
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More advanced meshmixing
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What about adding color?
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How shaders affect modeling
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Common modeling problems: Self-intersections and normals
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Using the Make Solid tool to fix everything
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Why face groups are your best friend
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Transform! (Or, more rightly: Using the transform tools)
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Using shapes to influence other shapes
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Using the attract brushes
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Don't be constrained by what the world tells you can be done
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3D printing considerations
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5. Meshmixer Support Structure Generation for 3D Printing
Introduction to Meshmixer support structures and why they're great
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Why not use your slicer to generate support structures?
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Optionally preparing your model via reduction
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Evaluating model orientation
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Starting support structure generation tips
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In-tool editing supports
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Convert to Solid and exporting
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Multiple support iteration
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6. Creating and Fixing 3D Scans
Introduction to the fun of 3D scanning
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Things to look for when first loading up your 3D scan
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Is your scan printable?
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Fixing easy printability problems
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Fixing difficult 3D scan problems: Starting off
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Fixing difficult 3D scan problems: Starting with cleanup
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Fixing difficult 3D scan problems: Hole filling
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Fixing difficult 3D scan problems: Thickening
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Final steps for printability
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Service bureaus for color printing
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7. Creating a 3D Model from a Photograph
Introduction to the fun of 3D scanning
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Downloading GIMP for photo editing
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Cropping and adjusting your photo in GIMP for use in Meshmixer
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Importing your photo as a stencil into Meshmixer
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Preparing your mesh for best stencil results
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Applying the stencil: Stencil strength and inversing
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