Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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1. Core Technology for Video Graphics
What are raster graphics, and when should you use them?
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How many pixels do you need for video?
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What are vector graphics, and when should you use them?
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When are vectors converted to rasters?
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What is the correct bit depth for video graphics?
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How do I work with high-dynamic-range images?
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What is the correct color space for video?
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What is pixel aspect ratio?
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How do I choose the right file format for video projects?
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Understanding file extensions and file formats for video workflows
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2. Broadcast-Safe Issues
Choosing the right antialiasing method for text and lines
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Maintaining broadcast-safe color
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Maintaining broadcast-safe luminance levels
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Reading scopes in a NLE
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Achieving proper contrast in video graphics
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Designing for black-and-white and color-blind viewing
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3. Setting Up Photoshop for a Video Workflow
Configuring a Photoshop workspace for video projects
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Configuring Photoshop preferences for video workflows
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Using video templates in Photoshop
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Building custom EBU-safe titles in Photoshop
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Building custom SMPTE-safe titles in Photoshop
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Exporting reference frames from a NLE
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Sizing a photo for a video project
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Sizing a logo for a video project and creating an alpha channel
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Creating a photograph alpha channel for video
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Saving a Photoshop file for a NLE or motion graphics system
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4. Setting Up Illustrator for a Video Workflow
Configuring Adobe Illustrator preferences for video workflows
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Configuring Illustrator workspaces for video projects
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Using video templates in Illustrator
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Sizing a logo for video with Adobe Illustrator
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Saving an Illustrator file for an NLE or motion graphics system
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Ex_Files_Motion_Graphics_Terms_Tech.zip
(518.2 MB)