Introduction
Welcome
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What you should know
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1. Getting Started in Particular
Applying the Particular effect to a layer
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Fundamentals of the designer
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2. Working on an Intro Project
Creating an emitter
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Refining the system
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Compositing the system in the scene
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3. Working with Emitters
Defining particles per second
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Exploring emitter types
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Animating emitter positions
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Working with direction and velocity
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Understanding pre-run
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4. Adjusting Particle Attributes
Choosing particles
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Adjusting life
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Drawing parameter adjustments
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Working with animated particles
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5. Creating Custom Particles
Using layers as particles
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Understanding sprites
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Working with polygons
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6. Working in Three Dimensions
Understanding 3D in AE with Particular
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Shading with lights
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Animating with cameras
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Creating shallow depth of field
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Emitting particles from OBJs
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7. Building Multi-Systems
Defining multiple systems
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Adding systems
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Inheriting attributes
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8. Next Level Systems in Particular
Understanding dynamics
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Creating bounce interactions
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Stopping time with Time Factor
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Emitting particles from particles
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Emitting particles from layers
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9. Creating Light Streaks
Working with Streaklet
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Blending streaks
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Creating transitions with streaks
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10. Where There's Smoke, There's Fire
Working with fire presets
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Emitting fire from a graphic
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Adding embers to the system
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11. Generating Whimsical Backgrounds
Building the initial system
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Setting the colors
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Change motion with physics
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12. Fluid Dynamics
Defining fluid dynamics
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Working with fluid force
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Building fluid systems from scratch
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Animating a fluid system emitter
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Building multi-emitter fluid systems
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Ex_Files_Particular4_AE_EssT_MAC.zip
(36.2 MB)
Ex_Files_Particular4_AE_EssT_PC.zip
(40.1 MB)