Introduction
Welcome
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What you should know
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Using the exercise files
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1. Why Model for VR in Revit?
A business case for immersive visualization
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LOD and return on BIM investment
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Immersive tech: When to use
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Immersive tech: Which to use
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Extracting extra value from your investment
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2. How to Use Your Revit Model with VR and AR
Overview
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Single-user visualization in Enscape
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VR in Enscape
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Multiuser visualization using IrisVR Prospect
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Getting started with Argyle for architecture and construction augmented reality
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Setting up your Revit project for export to Argyle
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Argyle on-site setup and first-time alignment
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Model view and management in Argyle AR
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Construction quality assurance checklist using Argyle
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Game engines for custom AR/VR experiences, tools, simulations, and visualizations
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3. Simple 3D Shortcuts for SD
Simple 3D placeholders
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Creating a placeholder component family
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Editing a placeholder component family
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Labeling a component family
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Adding parametric detail to a component family
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Instance parameters for variability within a type
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Topography and context
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4. Material Library and Editing
What's in a Revit material?
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Revit appearance asset library and organization
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Creating a new Revit material
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Populating the materials strategically in the project
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5. Higher LOD VR-Ready Modeling
Next-level parametric families
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Using RPC for Enscape and renderings
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Lighting, IES profiles, and emissive materials
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Location data for VR sun analysis
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6. VR Modeling for Revit
Google Earth for site exploration
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Blocks
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Tilt Brush
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Import to Revit as a 3D underlay
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7a. Multiuser Prototyping and Documentation for Revit in the Wild
Getting started with the wild
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Prototyping in virtual reality
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Collaborative design review
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Ex_Files_Revit_AR_VR_Workflows_update.zip
(151.7 MB)