1. From Curves to Surfaces
Dave's intersection technique: A potato chip
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Dave's intersection technique: A bracket
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Building a space helmet
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Detailing a space helmet
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Making a flexible duct—not duck
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Building details on round pipes
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Modeling organic stuff: A mitten
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Modeling organic stuff: A shoe
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My egg is broken! Details on curved surfaces
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Details on curved surfaces 1: Build bigger and trim back
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Save the day with a superhero cape
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Make a car wheel
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Make a car tire and tread
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Building a 2D gear
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Building a 3D gear
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Making a chain drive for gears
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Building a pulley wheel
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Create a pulley belt
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Create details on a pulley belt
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It's time to make a watch
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Dave's wing hack-nique
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Using isocurves and edges for modeling
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Organic modeling: Two-curve taco shell
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Organic modeling: Taco with a side of gumball
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Organic modeling: Advanced point editing
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Organic modeling: Curve network hack-nique
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