Introduction
Software versions used in the course, part 1
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Software versions used in the course, part 2
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Setting your SketchUp preferences
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A word about HDRIs
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1. Rendering for Compositing
Why use a compositing workflow?
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Mattes, masks, and alpha channels
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Render elements explained
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Making a pipeline decision
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The render elements UI and workflow
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Output options
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The importance of bit depth in compositing
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2. Working with the Beauty Pass Elements
Chapter goals
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Lighting
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Global Illumination
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Reflection and Specular
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Refraction and SSS
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Final render settings
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Recreating the beauty pass
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Adding in some tweaks
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3. A Deeper Dive into Render Elements
Chapter goals
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Material, object, and render IDs
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MultiMatte objects and materials
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Cryptomatte
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Extra Texture
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Using render element mattes in Photoshop
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ZDepth
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Sample Rate
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Denoiser
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Ex_Files_SketchUp_Rendering_for_Compositing_in_V_Ray_Next.zip
(1.2 GB)