Introduction
Designing for today's digital devices
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1. Overview of Multidevice Strategies
Principles for multidevice design
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Considering the context of device usage
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What is responsive design?
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What are native apps?
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What are hybrid apps?
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2. Multidevice Design Considerations
Best practices for touch interfaces
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Designing experiences for watches
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Designing experiences for TVs
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Designing experiences for voice
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Using multiple devices, together
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3. Planning a Multidevice Experience
Planning a user flow across devices
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Defining a scalable interaction model
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4. Designing Your Mobile Experience in Figma
Designing a Home screen
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Designing a Playlist screen
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Designing the Music Player screen
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Designing supplemental screens
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5. Designing for Additional Devices in Figma
Adapting for a watch
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Designing layouts for watches
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Designing layouts for TV
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Designing layouts for voice
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Prototyping with ProtoPie
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6. Frameworks and Guidelines
Working with CMS systems and WordPress
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Using the material design guidelines
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Using the iOS human interface guidelines
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Ex_Files_UX_Foundations_Multidevice_Design.zip
(3.5 MB)