Introduction
                                    
                                        Getting started with animation
                                            
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                                        What you should know
                                            
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                                1. Appeal
                                    
                                        What is appeal?
                                            
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                                        Historical and modern appeal
                                            
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                                2. Strong Design
                                    
                                        Construction
                                            
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                                        Design
                                            
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                                        From roughs to final color
                                            
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                                3. Staging
                                    
                                        Staging a scene to tell a story
                                            
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                                        Shots and camera angles
                                            
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                                        Lighting and color
                                            
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                                4. Acting and Pantomime
                                    
                                        Flour sacks and body language
                                            
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                                        Attitude poses
                                            
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                                5. Keys and Breakdowns
                                    
                                        How keys and breakdowns differ
                                            
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                                        Strengthening actions with breakdowns
                                            
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                                6. Straight Ahead and Pose to Pose
                                    
                                        Straight ahead vs. pose to pose
                                            
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                                        Animating hair and clothing straight ahead
                                            
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                                        Animating natural effects straight ahead
                                            
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                                7. Thumbnails and Planning
                                    
                                        Thumbnails and planning
                                            
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                                        Advanced thumbnails
                                            
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                                8. Timing, Spacing, and Easing
                                    
                                        Timing vs. spacing
                                            
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                                        Easing and texture
                                            
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                                        Timing and materials
                                            
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                                9. Squash and Stretch
                                    
                                        Squashing and stretching
                                            
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                                        Squashing anatomically
                                            
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                                10. Arcs
                                    
                                        Bouncing ball
                                            
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                                        Plotting arcs
                                            
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                                11. Primary and Secondary Action
                                    
                                        Animate and inanimate motion
                                            
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                                        Hair, fur, and clothing
                                            
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                                12. Silhouette
                                    
                                        Positive and negative spaces
                                            
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                                        Pushing the pose
                                            
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                                13. Line of Action and Reversals
                                    
                                        Flexing the spine
                                            
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                                14. Anticipation, Overshoot, and Settle
                                    
                                        Anticipating a reach
                                            
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                                        Overshoot and settle
                                            
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                                15. Opposing Action
                                    
                                        Action and reaction
                                            
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                                        Opposing action in walks
                                            
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                                16. Counterpose
                                    
                                        Counterpose when standing
                                            
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                                        Counterpose in action
                                            
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                                17. Leading Action
                                    
                                        Leading gestures
                                            
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                                        Leading on walks
                                            
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                                18. Breaking Joints
                                    
                                        Breaking joints on gestures
                                            
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                                        Breaking joints on walks
                                            
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                                19. Overlap and Follow Through
                                    
                                        Overlap gestures
                                            
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                                        Follow through and moving holds
                                            
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                                20. Accents and Dialogue
                                    
                                        Dialogue
                                            
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                                        Accenting dialogue actions
                                            
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                                21. Exaggeration
                                    
                                        Plussing poses and faces
                                            
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                                        Plussing animation
                                            
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                                        Cartoon physics
                                            
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                                Conclusion
                                    
                                        Wizard and next steps
                                            
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                                        Additional resources
                                            
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