Introduction
Getting started with animation
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What you should know
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1. Appeal
What is appeal?
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Historical and modern appeal
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2. Strong Design
Construction
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Design
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From roughs to final color
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3. Staging
Staging a scene to tell a story
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Shots and camera angles
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Lighting and color
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4. Acting and Pantomime
Flour sacks and body language
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Attitude poses
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5. Keys and Breakdowns
How keys and breakdowns differ
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Strengthening actions with breakdowns
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6. Straight Ahead and Pose to Pose
Straight ahead vs. pose to pose
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Animating hair and clothing straight ahead
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Animating natural effects straight ahead
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7. Thumbnails and Planning
Thumbnails and planning
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Advanced thumbnails
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8. Timing, Spacing, and Easing
Timing vs. spacing
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Easing and texture
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Timing and materials
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9. Squash and Stretch
Squashing and stretching
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Squashing anatomically
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10. Arcs
Bouncing ball
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Plotting arcs
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11. Primary and Secondary Action
Animate and inanimate motion
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Hair, fur, and clothing
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12. Silhouette
Positive and negative spaces
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Pushing the pose
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13. Line of Action and Reversals
Flexing the spine
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14. Anticipation, Overshoot, and Settle
Anticipating a reach
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Overshoot and settle
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15. Opposing Action
Action and reaction
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Opposing action in walks
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16. Counterpose
Counterpose when standing
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Counterpose in action
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17. Leading Action
Leading gestures
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Leading on walks
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18. Breaking Joints
Breaking joints on gestures
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Breaking joints on walks
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19. Overlap and Follow Through
Overlap gestures
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Follow through and moving holds
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20. Accents and Dialogue
Dialogue
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Accenting dialogue actions
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21. Exaggeration
Plussing poses and faces
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Plussing animation
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Cartoon physics
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Conclusion
Wizard and next steps
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Additional resources
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