Introduction
Introduction to digital humans
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Using the exercise files
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1. Getting Started
The character process
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3ds Max rigging overview
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Resources for 3D models
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Manipulating and texturing 3D models
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2. Creating Skeletons in CAT
Creating skeletons in CAT
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Fitting a CAT skeleton to a mesh
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Fine-tuning the skeleton
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3. Skinning Characters
Skinning the mesh
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Adjusting envelopes
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Adjusting vertices
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Finalizing skinning
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4. Animating Characters in CAT
Understanding CATMotion
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Creating a procedural walk
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Adjusting a walk
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Moving through the scene
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Walking along a path and footsteps
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Creating poses
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Animating between poses
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Saving and loading clips
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5. Working with Biped
Biped overview
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Biped figure mode
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Skinning bipeds
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Animating walks in Biped
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Keyframe animation in Biped
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Motion capture in Biped
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Ex_Files_3ds_Max_Digital_Humans_Architectural_Vis.zip
(32.2 MB)