Introduction
Advanced lighting overview
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Using the exercise files
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1. Concepts
Photometric lighting
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Gamma correction and linear workflows
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High dynamic range imaging
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Exposure and tone mapping
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Global illumination
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Color temperature
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2. Exterior Daylight
Understanding 3ds Max gamma correction
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Creating a sun positioner
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Setting viewport display options
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Exposure control and tone mapping
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Adjusting Sun & Sky
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Exterior daylight rendering with Arnold
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Arnold render settings and materials
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3. Image-Based Lighting
Image-based lighting with an environment map
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Environment settings in Arnold
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Apply a custom map to the backplate
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Image-based lighting with an Arnold skydome light
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Aligning a sun with an environment
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Exterior sunlight with an Arnold distant light
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White balancing a map
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Constructing a geometric backdrop
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Self-illuminating a backdrop with Emission
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4. Interiors
Interior daylight with Physical Sun & Sky
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Physical material emission for environments
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Approximating sunlight with a photometric disc
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Filling shadows with area soft lights
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Interior artificial light in ART
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Importing photometric data from an IES file
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Interior sunlight with an Arnold distant light
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Ambient sky light with an Arnold quad light
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Collimating an Arnold light beam with Spread
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Focusing an Arnold light beam with Lens Radius
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5. Studio Lighting and Effects
Photometric far attenuation decay
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Attenuation with the Arnold Decay filter modifier
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Projection with a photometric projector map
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Projection with an Arnold Gobo filter
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Art directing an Arnold Gobo filter
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Scene-wide Arnold environment fog
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Setting Arnold properties for volume rendering
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Light fog with Arnold Standard Volume
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Ex_Files_3ds_Max_Advanced_Lighting.zip
(402.7 MB)