Introduction
Welcome
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What you should know
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Exercise files
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3ds Max project structure
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Gamma handling
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1. UV Mapping Basics
What are UVW coordinates?
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Understanding the UV space
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Displaying viewport maps correctly
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Auto-generated UVs
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The UVW Map modifier, part 1
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The UVW Map modifier, part 2
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Working with the UVW gizmo
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Real-world mapping sizes
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How to clear out UVs and materials
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2. UV Mapping Options
The Coordinates rollout
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Working in world space
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Working in object space
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Working with explicit map channels
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XYZ to UVW method
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Using map channels
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Working with vertex color channels
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3. Unwrap UVW Controls
The UVW Unwrap modifier
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Selection tools
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Edit UVs rollout
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Peel mapping tools
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How pelt mapping works
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Using the pelt mapping controls
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4. The UVW Editor
Quick transforms for UV layout
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Reshape UV elements
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The Stitch rollout
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Mapping with smoothing groups
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Relaxing UVs
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The Arrange Elements tool set
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Multi-tile UVs (UDIMs)
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Rendering our UV layout
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5. Blended Box Mapping
What is Blended Box mapping?
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The blending controls
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Working with maps
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Using the projection options
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How transforms affect our projections
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Ex_Files_3ds_Max_2018_Mastering_UVW_Mapping.zip
(59.4 MB)