Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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The 3ds Max project structure
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File gamma and unit handling
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What is an animation rig?
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The importance of pivot points in animation
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1. Controllers
Understanding controllers
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Accessing and working with controllers in the UI
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Working with waveforms
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Limit controller
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The rotation and position list controllers: Part one
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The rotation and position list controllers: Part two
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Creating a reaction: Part one
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Creating a reaction: Part two
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Motion capture setup
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Using motion capture
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Using the Spring controller
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2. Constraints
Constraints explained
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Using LookAt
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Adding to a path
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Forming an attachment
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Creating a link
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Handling orientation
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Controlling position
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3. Wire Parameters
Wire parameters explained
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Wiring example one
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Wiring example two
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Wiring example three
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Conclusion
What's next
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Ex_Files_Animating_3DSMax_Contstraints.zip
(162.9 MB)