Introduction and Important Information
Course overview
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What you should know
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The 3ds Max project folder
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A note on gamma and units settings
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3ds Max bugs to work around
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1. An Overview of the Substance Toolset
What are Substance files and why use them?
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The Substance toolset
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Choosing our workflow approach
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Using Substance files in 3ds Max
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The substance settings dialog
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Using the 3ds Max asset library
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2. Using Bitmap2Material inside 3ds Max
Loading the Bitmap2Material node
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Adding the input image
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Tweaking the material
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Creating bitmap output files
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3. Working with Substances from the Designer Application
Exporting a substance
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Using the substance with V-Ray
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Improving our substance results
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Tweaking the scene so far
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Other plugin features
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4. Working with Maps from the Designer Application
Exporting map types
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Using floating-point maps
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Using 8-bit maps
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5. Working with Maps from the Painter Application
Exporting EXR files
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Exporting PSD files, part 1
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Exporting PSD files, part 2
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Using the EXR files in V-Ray
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Using the PSD files in V-Ray
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Final render settings
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Ex_Files_3ds_Max_Substance_VRay.zip
(244.0 MB)