Introduction
Create realistic materials for 3D models
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Get the most out of the exercise files
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Set up the software
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1. Import Assets
Clean up the SketchUp model
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Import from SketchUp
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Layer the scene
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Fix geometry issues
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2. UV Mapping
Organize geometry for UV mapping
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Use Unwrap UVW
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Adjust UV layouts
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Finalize UVs
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Use MapScaler
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3. Create Materials in V-Ray
Setting up V-Ray
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Create physical materials for V-Ray
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Understanding V-Ray materials
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Displacement mapping in V-Ray
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4. Substance Materials in 3ds Max
Install the Substance plugins
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Use the 3ds Max Asset Library
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Import Substance materials to 3ds Max
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Modify Substance materials in 3ds Max
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5. Create Substance Materials
Create a basic stucco material
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Control relief and gloss
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Expose Substance parameters
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Add the material to 3ds Max
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Adjust the stucco material
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6. Use Bitmap2Material To Create Materials
The Bitmap2Material application
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Using Bitmap2Material inside 3dS Max
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Export Bitmap2Material maps to bitmaps
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Rescale maps with MapScaler
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Build V-Ray materials with Bitmap2Material maps
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Ex_Files_3ds_Max_V_Ray_REM.zip
(741.5 MB)