Introduction
Welcome
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How to use the exercise files
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1. Getting Started
Choosing a workspace
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Customize user Interface and defaults
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Setting preferences
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Using project folders
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2. 3ds Max Interface
Getting familiar with the interface
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Using the Create and Modify panels
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Navigating in viewports
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Transforming objects with Move and Rotate
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Using hotkeys
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Specifying display units
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Specifying system units
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Defining the Home Grid
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Choosing shading modes
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Configuring viewports
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Customizing colors
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Customizing hotkeys
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3. Manipulating Objects
Choosing a coordinate system
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Choosing a transform center
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Duplicating objects with Array
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Duplicating objects with Clone
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Using Isolate Selection and Lock Selection
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Working with the Scene Explorer
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Selecting with Window/Crossing
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Collecting objects in Groups
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4. Using the Modifier Stack
Understanding level of detail
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Moving a pivot point
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Selecting sub-objects
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Building a modifier stack
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Understanding topology dependence
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Using a Volume Select modifier
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Clearing a selection in the stack
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Collapsing the modifier stack
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5. Spline Modeling
Creating a line
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Editing vertex types
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Revolving a surface with a Lathe modifier
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Editing Splines
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Adjusting level of detail with Interpolation
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Understanding NURBS
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Importing Illustrator paths to 3ds Max
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Rendering splines
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Adding a Bevel modifier
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Creating a TextPlus primitive
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Lofting with the Sweep modifier
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6. Polygon Modeling
Creating an image plane
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Tracing an image plane
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Creating solid geometry with Extrude modifier
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Adding edges with Cut
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Correcting topology with QuickSlice
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Preparing Boolean operands
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Cutting with Booleans
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Creating doors and windows
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7. Sub-Object Polygon Editing
Constraining sub-object transforms
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Detailing with Chamfer
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Branching with Extrude
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Simplifying geometry with Remove
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Welding vertices
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8. Subdivision Surface Modeling
Understanding subdivision surfaces
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Preparing for subdivision surfaces
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Adding the OpenSubDiv modifier
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Shaping with Editable Poly Ribbon tools
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Baking subdivisions
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9. Freeform Modeling
Sculpting with Paint Deform
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Using Paint Deform brushes
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Setting paint options
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Controlling brush options
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Conforming one object to another
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Sculpting with Conform Transform
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10. Hierarchies
Understanding hierarchies
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Transforming pivot points
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Rotating in Gimbal coordinate space
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Setting rotation Axis Order
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Linking objects
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Locking transforms
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Avoiding problems with scaling linked objects
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11. Layout and Modeling
Merging scenes
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Referencing scenes with Xref Objects
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Managing display layers
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Creating a target camera
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Creating a free camera
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Enabling safe frames
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Choosing aspect ratio in Render Setup
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12. Keyframe Animation
Setting up Time Configuration
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Creating keyframes in Auto Key mode
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Creating keyframes in Set Key mode
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Editing animation in the Timeline
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Editing animation in the Dope Sheet
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Interpolating keys in the function Curve Editor
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Moving position keys with Motion Paths
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13. Lighting
Creating photometric lights
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Controlling viewport quality
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Adjusting light Intensity and color
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Adjusting exposure control
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Using the ART renderer
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Adjusting light shape
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Adjusting light distribution
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Creating a sun and sky
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Previewing renders with ActiveShade
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Using the Light Explorer
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14. Materials
Using the Compact Material Editor
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Using the Slate Material Editor
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Managing scene materials and sample slots
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Adjusting standard material parameters
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Adjusting physical material parameters
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Assigning multi/sub-object materials
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15. Mapping Textures
Placing 3D procedural maps
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Mapping bitmap image files
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Tracking scene assets
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Projecting UVs with UVW Map
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Using Real-World Map Size
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Painting on objects with Viewport Canvas
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16. Rendering
Choosing a renderer
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Choosing render output file options
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Rendering a preview animation
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Playing image sequences in the RAM Player
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Setting Arnold render options
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Rendering an image sequence
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Ex_Files_3dsMax_2018_EssT.zip
(306.0 MB)