Introduction and Important Information
Welcome
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Software versions used
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What you should know before watching this course
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Using the exercise files
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The 3ds Max project structure
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Gamma handling
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A word about Intel Embree
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A word about HDRIs
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V-Ray 3.1 to 3.3 Updates
Using the additional exercise files
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V-Ray and 3ds Max versions used
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Updates to V-Ray RT
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VFB improvments
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Updates to cameras
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GGX, rounded corners, and more
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Randomization and better translucency
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The Triplanar Map
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Render elements
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Lighting updates
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Aerial perspective
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Volume grid
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V-Ray proxy
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The V-Ray Instancer
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VR mesh viewer
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Odds and ends
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Next steps
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V-Ray 3.4 to 3.6 Updates
Introduction to this update
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Introduction to this update
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Using the additional exercise files
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V-Ray and 3ds Max versions used
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The Denoiser
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Interactive Lens Effects
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MDL materials
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RT GPU improvements
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Resumable Rendering
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VFB Real-Time improvements
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Interactive Production Renderer
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The AL Surface shader
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V-Ray scene object
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Full Light Select Element
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Cryptomatte
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Next steps
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1. Getting Ready to Render with V-Ray
V-Ray workflow options and recommendations
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The V-Ray toolbar
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New UI elements and Quick Settings
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The revamped frame buffer with advanced color controls
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The V-Ray Render Output options
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Image sampling explained
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Understanding subdivs
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Overview of color mapping
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What the color mapping modes do
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2. Key Lighting Tools
Using 3ds Max light types with V-Ray
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Working with the V-Ray light
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Adding a spherical fill light
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The V-Ray Sun and Sky system
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Controlling global exposure
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Enabling the Environment skylight
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Working with the V-Ray dome light
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Creating a mesh light
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3. Global Illumination
Global Illumination explained
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Understanding primary and secondary bounces
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How irradiance mapping works
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Using irradiance mapping: Part 1
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Using irradiance mapping: Part 2
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How light cache works
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Using light cache
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Understanding brute force GI
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Using brute force GI
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4. V-Ray Materials and Maps
Introduction to V-Ray specific materials
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Creating diffuse color
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Making a clear glass material
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Making colored and frosted glass
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Making reflective materials
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Blurring our reflections
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Creating a translucency effect
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Using VRmats
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New ray-traced SSS shader
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New simplified skin shader
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V-Ray hair shader
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5. Quality Control with Image Sampling
Using the fixed-rate engine
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How to use the adaptive engine
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Working with the adaptive subdivision engine
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Progressive sampler
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Fixing super bright sampling problems
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Using universal settings
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6. Working with Cameras: The V-Ray Physical Camera
Physical Camera setup
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Physical Camera controls
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Depth of field
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Creating a Motion Blur effect
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7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
Where did the V-Ray Physical Camera go?
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Adding a Physical Camera to the scene
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Overview of the Physical Camera controls
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A primer on exposure values (EVs)
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Automated Exposure Control
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Controlling exposure manually
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Correcting a skewed perspective
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Creating depth of field
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Adding Motion Blur effects
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8. The V-Ray FX Tools
Caustic effect setup
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Generating the caustic effect
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Using VRayFur
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Stereoscopic 3D rendering
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Vr-Ray Metaballs
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Proxies
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The VRayClipper
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Depth of field: Using a perspective viewport
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Using Render Mask
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Conclusion
What's next?
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Ex_Files_vray3.zip
(819.5 MB)
Ex_Files_VRay_3ds_Max_EssT_34_36.zip
(709.0 MB)
Ex_Files_VRay_3ds_Max_EssT_31_33.zip
(4.2 GB)