Introduction
Create beautiful residential interior materials
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Residential project overview
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1. Furnish the Interior
Third-party model libraries
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Model your own objects
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UV mapping objects
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Preview rendered materials
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Add furniture to the structure
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2. Basic Materials
Create basic V-Ray materials
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Use physical materials
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Create metallic surfaces
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Create stainless steel
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Work with palette textures
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Create rough wood
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3. Create Materials in Substance
Set up Substance
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Using the 3ds Max Asset Library
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Import Substance library materials into 3ds Max
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4. Substance Workflow
Set up the Substance material
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Define the cloth pattern
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Tile the pattern
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Add color to the material
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Add relief to the material
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Expose Substance parameters
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Import custom Substance materials into 3ds Max
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Adjust the V-Ray material
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5. Use Substance to Create Bitmaps
Set up the Substance material
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Define the carpet pattern
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Create normals
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Define surface roughness
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Add color
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Export bitmaps to 3ds Max
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Create the V-Ray material from bitmaps
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Adjust the V-Ray material
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Ex_Files_3dMax_VRay_Interior_Materials.zip
(765.6 MB)