Introduction
Creating renders using V-Ray Next
()
Software versions used in this course
()
Working with 3ds Max projects
()
A note on gamma and unit settings
()
1. New in V-Ray Next
Adaptive Dome Light setting
()
Metal/rough workflow
()
Rendering in the cloud (beta)
()
Switch material
()
NVIDIA AI Denoiser and render element specific denoising
()
New hair material (update 1 Glint and Glitter)
()
Lighting Analysis tool
()
V-Ray plugin material and texture
()
Drag-and-drop V-Ray assets
()
Point-and-shoot camera tools
()
Update 1: Viewport IPR
()
Update 1: GPU improvements (bucket, dispersion, and faster fog)
()
2. V-Ray Key Lighting Tools
An introduction to the V-Ray light
()
The V-Ray Plane light
()
The V-Ray Dome light
()
The V-Ray Sphere light
()
The V-Ray Mesh light
()
The V-Ray Disc light
()
The V-Ray IES light
()
V-Ray Sun and Sky
()
Enabling the Environment skylight
()
3. Working with Global Illumination
Using irradiance mapping: Part 1
()
Using irradiance mapping: Part 2
()
Using Light Cache
()
Using Brute Force GI
()
4. V-Ray Materials
The V-Ray Material: Diffuse color
()
The V-Ray Material: Reflection
()
The V-Ray Material: Clear glass
()
The V-Ray Material: Colored and frosted glass
()
Creating a translucency effect
()
V-Ray hair shader
()
Car paint shader
()
Using the VRmat format
()
The V-Ray alSurface material
()
Using MDL materials
()
5. V-Ray Maps
An introduction to V-Ray maps
()
V-Ray Color
()
V-Ray Curvature
()
V-Ray Dirt
()
V-Ray Edges Tex
()
V-Ray HDRI
()
V-Ray MultiSub Tex
()
V-Ray Normal Map
()
V-Ray Triplanar
()
6. Quality Control Using Image Sampling
Image sampling explained
()
Progressive sampling engine
()
Bucket sampling engine
()
IPR
()
Resumable rendering
()
Fixing super bright sampling problems
()
7. The V-Ray Physical Camera
Physical Camera setup
()
Physical Camera controls
()
Controlling exposure
()
Depth of field
()
Creating a Motion Blur effect
()
Perspective correction
()
Rendering panoramas
()
8. V-Ray GPU
An introduction to V-Ray GPU
()
Using V-Ray GPU
()
The GPU UI: V-Ray tab
()
The GPU UI: Performance tab
()
9. Working with Render Elements
Render elements explained
()
Pipeline decisions
()
Render elements workflow
()
Outputting our basic render elements
()
Compositing the basic elements
()
Using elements for image manipulation
()
Adding DOF using a Z-Depth pass
()
Light Select
()
Multimatte
()
Cryptomatte
()
Sample Rate
()
The Denoiser element
()
ExtraTex (Dirt/AO)
()
10. V-Ray Frame Buffer
UI overview
()
The Color Correction controls
()
Using the History tool
()
Tools for interactive rendering
()
Interactive Lens FX
()
11. V-Ray FX Tools
Using V-Ray Geometry: Fur
()
Using V-Ray Geometry: Proxies
()
Using V-Ray Geometry: Clipper
()
V-Ray Instancer
()
Stereoscopic VR rendering
()
V-Ray metaballs
()
DOF in a perspective viewport
()
Using Render Mask
()
Aerial perspective
()
Displacement
()
Volume grid
()
V-Ray mesh viewer
()
FREE_README.zip
(1 KB)
Ex_Files_V_Ray_Next_for_3ds_Max_1.zip
(2.0 GB)
Ex_Files_V_Ray_Next_for_3ds_Max_2.zip
(1.6 GB)