Introduction
Creating renders using V-Ray Next
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Software versions used in this course
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Working with 3ds Max projects
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A note on gamma and unit settings
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1. New in V-Ray Next
Lighting Analysis tool
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V-Ray plugin material and texture
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Adaptive Dome Light setting
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Metal/rough workflow
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Rendering in the cloud (beta)
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Switch material
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NVIDIA AI Denoiser and render element specific denoising
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New hair material (update 1 Glint and Glitter)
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Drag-and-drop V-Ray assets
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Point-and-shoot camera tools
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Update 1: Viewport IPR
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Update 1: GPU improvements (bucket, dispersion, and faster fog)
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2. V-Ray Key Lighting Tools
Enabling the Environment skylight
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An introduction to the V-Ray light
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The V-Ray Plane light
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The V-Ray Dome light
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The V-Ray Sphere light
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The V-Ray Mesh light
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The V-Ray Disc light
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The V-Ray IES light
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V-Ray Sun and Sky
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3. Working with Global Illumination
Using Brute Force GI
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Using irradiance mapping: Part 1
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Using irradiance mapping: Part 2
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Using Light Cache
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4. V-Ray Materials
The V-Ray Material: Diffuse color
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The V-Ray Material: Reflection
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The V-Ray Material: Clear glass
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The V-Ray Material: Colored and frosted glass
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Creating a translucency effect
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V-Ray hair shader
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Car paint shader
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Using the VRmat format
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The V-Ray alSurface material
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Using MDL materials
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5. V-Ray Maps
An introduction to V-Ray maps
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V-Ray Color
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V-Ray Curvature
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V-Ray Dirt
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V-Ray Edges Tex
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V-Ray HDRI
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V-Ray MultiSub Tex
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V-Ray Normal Map
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V-Ray Triplanar
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6. Quality Control Using Image Sampling
Image sampling explained
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Progressive sampling engine
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Bucket sampling engine
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IPR
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Resumable rendering
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Fixing super bright sampling problems
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7. The V-Ray Physical Camera
Physical Camera setup
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Physical Camera controls
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Controlling exposure
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Depth of field
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Creating a Motion Blur effect
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Perspective correction
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Rendering panoramas
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8. V-Ray GPU
An introduction to V-Ray GPU
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Using V-Ray GPU
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The GPU UI: V-Ray tab
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The GPU UI: Performance tab
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9. Working with Render Elements
Adding DOF using a Z-Depth pass
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Render elements explained
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Pipeline decisions
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Render elements workflow
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Outputting our basic render elements
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Compositing the basic elements
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Using elements for image manipulation
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Light Select
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Multimatte
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Cryptomatte
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Sample Rate
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The Denoiser element
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ExtraTex (Dirt/AO)
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10. V-Ray Frame Buffer
UI overview
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The Color Correction controls
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Using the History tool
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Tools for interactive rendering
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Interactive Lens FX
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11. V-Ray FX Tools
Using V-Ray Geometry: Fur
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Using V-Ray Geometry: Proxies
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Using V-Ray Geometry: Clipper
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V-Ray Instancer
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Stereoscopic VR rendering
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V-Ray metaballs
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DOF in a perspective viewport
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Using Render Mask
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Aerial perspective
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Displacement
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Volume grid
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V-Ray mesh viewer
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FREE_README.zip
(1 KB)
Ex_Files_V_Ray_Next_for_3ds_Max_1.zip
(2.0 GB)
Ex_Files_V_Ray_Next_for_3ds_Max_2.zip
(1.6 GB)