Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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Working with a 3ds Max project folder
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A note on gamma settings
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HDRI environments
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Scene setup
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1. Overview of Substance Based Tools
What are substances and why should we use them?
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The substance toolset
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Choosing your substance workflow mode
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Using substance files in 3ds Max 2014 to 2018
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2. Using Bitmap2Material inside 3ds Max
Loading the Bitmap2Material node into 3ds Max
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Building your material
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Swapping out the bitmap input
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Creating bitmap output files
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3. Working with Substances from Substance Designer
Overview of your material
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Metal rough to V-Ray spec gloss conversion
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Exporting a substance from Designer
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Using the substance with 3ds Max and V-Ray
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Improving your substance results
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Augmenting a substance using Max nodes
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One final tweak
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A nice little surprise
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4. Working with Maps from Substance Designer
Exporting the map types
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Using the 16-bit spec/gloss maps in V-Ray
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Using the 8-bit metal/rough maps in V-Ray
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Setting up a custom output
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5. Exporting Maps from Substance Painter
Overview of your material
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Exporting your map types
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Exporting PSD files
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Using the JPEGs in V-Ray
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Using the flattened PSD in V-Ray
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Creating the grass with VRayFur
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Final render settings
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Conclusion
What's next?
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Ex_Files_3ds_Max_Substance_VRay.zip
(1.1 GB)