Introduction
Create photorealistic arch viz materials with Substance Designer
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What you need to know
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1. Creating Acoustic Ceiling Tile (ACT-1)
Establishing the tile height
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Adjusting roughness and metalness
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Adding ambient occlusion
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Adding surface detail
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Creating the normal map
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Using a height map to add to the normal
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Challenge: How to test down-facing materials
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Solution: Changing the sample geometry
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2. Creating Vinyl Flooring (LVT-2)
Starting the herringbone
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Creating vertical rows
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Blending the herringbone rows
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Creating horizontal rows
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Randomizing surface slope
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Adjusting roughness
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Adding color to the albedo
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Using noise to modulate metalness
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Exposing hues in the herringbone
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3. Creating Vinyl Flooring (LVT-1)
Creating a color base
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Arranging the herringbone pattern
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Creating a base material
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Adjusting roughness
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Using noise to modulate metalness
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Normal map and final adjustments
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4. Creating Vinyl Flooring (LVT-3)
Using noise to modulate metalness
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Matching the manufacturer's colors
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Creating a color base sheet
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Adding edge darkness
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Adjusting the size of a fine pattern
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5. Creating Carpet Tile (CPT-1)
Creating the normal map
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Creating the micro-pattern in grayscale
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Creating the macro-pattern in grayscale
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Adding color to the macro-pattern
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Blending the pattern colors
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Fine-tuning metalness and roughness
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6. Drawing Crazy Pattern Materials (TX-1)
Tracing an image in Adobe Illustrator
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Creating a normal map
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Generating a roughness map
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Crafting subtle metallic properties
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Creating the albedo
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Setting up a function to swap colors
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7. Creating a Cast Concrete Surface
Combining the normal map
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Establishing a form tie pattern
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Creating the form panels
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Subtracting small surface bubbles
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Adjusting the roughness
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Calibrating the occlusion and metalness
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Creating the varied albedo
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Ex_Files_Substance_Designer_Arch_Viz.zip
(454.0 MB)