Introduction
Render a shoe model in Modo
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1. Setting Up the Lighting
Setting up the Viewport
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Area lights
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Image-based lighting
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Studio lighting setup
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Working with Preview
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Ray GL
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2. Sole Material
Defining a latex material
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Defining a rubber material
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Bump map
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Roughness map
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3. Suede Material
Defining the basic suede
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Bump map
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Roughness map
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Adding fur
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4. Fabric
Defining the basic fabric
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Bump map
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Occlusion map
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5. Additional Materials
Defining the laces material
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Laces bump map
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Tongue fabric
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Lace holder material
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Latex panels
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Anodised aluminium
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Grips
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Stitching
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6. Rendering
Tweaking the lights
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Preview rendering
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Creating render passes
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Setting up the camera
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Which engine?
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Render settings
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Material variations
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Lighting and POV variations for marketing
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Ex_Files_Modo_Product_Visualization_Shoe_Rendering.zip
(78.0 MB)