Introduction
Level up with X-Particles and Redshift
()
What you should know
()
Workflow tips
()
1. Initial Particle Setups
Particle collisions
()
Passing particles
()
Scene walk-through
()
Follow Surface setup
()
The importance of groups
()
Atomic particles
()
Trails
()
Particle constraints
()
Incubating to infection
()
2. User Data in Redshift
Using color data to drive shaders
()
Using scalar data
()
Data decisions and caching
()
User Data nodes
()
Rendering trails and splines
()
One shader to rule all groups
()
3. Explosia FX
Creating smoke sims with Explosia
()
Caching sims
()
Importing VDBs to Redshift
()
Building VDB shaders
()
Rendering volumes
()
4. Atom Materials
Building a vertex map setup
()
Base Atom shader
()
Driving displacement with vertex maps
()
Using vertex maps to drive shaders
()
Vertex map workflow tips and tricks
()
5. Final Rendering
Final scene assembly
()
Environment and cameras
()
Redshift post FX
()
Render time sampling
()
Final render settings and EXRs
()
Conclusion
Explore further with X-Particles and Redshift
()
Ex_Files_Cinema_4D_X_Particles_Redshift_Techniques.zip
(722.0 MB)