Introduction
Level up with X-Particles and Redshift
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What you should know
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Workflow tips
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1. Initial Particle Setups
Scene walk-through
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Follow Surface setup
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The importance of groups
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Particle collisions
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Passing particles
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Atomic particles
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Trails
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Particle constraints
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Incubating to infection
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2. User Data in Redshift
Data decisions and caching
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User Data nodes
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Using color data to drive shaders
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Rendering trails and splines
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Using scalar data
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One shader to rule all groups
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3. Explosia FX
Creating smoke sims with Explosia
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Caching sims
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Importing VDBs to Redshift
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Building VDB shaders
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Rendering volumes
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4. Atom Materials
Base Atom shader
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Building a vertex map setup
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Driving displacement with vertex maps
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Using vertex maps to drive shaders
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Vertex map workflow tips and tricks
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5. Final Rendering
Final scene assembly
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Environment and cameras
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Redshift post FX
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Render time sampling
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Final render settings and EXRs
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Conclusion
Explore further with X-Particles and Redshift
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Ex_Files_Cinema_4D_X_Particles_Redshift_Techniques.zip
(722.0 MB)