Introduction
Creating renders using V-Ray in Unreal
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Software versions used in this course
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The 3ds Max project structure
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Gamma and units setup
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1. V-Ray to Unreal: The Basic Workflow
Checking out the 3ds Max scene that we will be using
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Handling UVs correctly
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Exporting the VR scene
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Unreal project setup
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V-Ray in the Unreal UI
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Workflow choices
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Working with our camera settings
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Checking the imported materials, part 1
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Checking the imported materials, part 2
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Rendering what we have
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2. Lighting with V-Ray
An introduction to lighting with V-Ray
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The sun and sky blueprint, part 1
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The sun and sky blueprint, part 2
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The light dome blueprint, part 1
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The light dome blueprint, part 2
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The light rectangle blueprint
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Light behavior basics
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Working with the GI engines
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3. Working with Materials
Material choices when using V-Ray in Unreal Engine 4 (UE4)
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The V-Ray material instance asset
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The VRayMtl
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The VRayCarPaintMtl
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The V-Ray physically based rendering (PBR) Mtl
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Creating basic materials
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Using external materials
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4. Quality Control Using the Settings Window
Image sampling explained
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Using the common settings
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V-Ray performance settings
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5. Working with Render Elements
Render elements explained
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Pipeline decisions
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Render elements workflow
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Rendering the desired elements
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Compositing the elements in After Effects
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6. V-Ray Frame Buffer (VFB)
UI overview
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The color correction controls
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Using the history tool
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Interactive lens FX
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7. Light Baking and Real Time Rendering with V-Ray
Getting ready for light baking
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Creating our first light bake
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Tweaking bake quality
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Finishing touches
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Ex_Files_V_Ray_Next_Unreal_Engine_Rendering.zip
(945.1 MB)