Introduction
Global illumination (GI) in Unreal
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Setting up the Unreal Engine 4 project
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1. The Lightmass GI Engine
Level setup
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How the Lightmass engine works
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Lightmass UI elements
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Focusing Lightmass calculations in a scene
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2. Light Baking
Understanding light baking
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How UV mapping affects GI
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Generating light map UVs
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How materials affect light baking
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Suggested light bake checklist
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3. Controlling the GI
Controlling secondary light bounces
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Using HDRIs
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Lightmass portals for interior spaces
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Area shadows
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Quality and smoothness settings
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Using Ambient Occlusion
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Lighting scale for accuracy
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4. Taking It Further
Animation and GI
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Exposure in post-process volumes
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In-camera exposure
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Color bleed
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Saving out high-resolution images
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Ex_Files_Unreal_Engine_Global_Illumination.zip
(1.0 GB)