Introduction
Photoreal visualizations with Quixel
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What you should know
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How to use exercise files
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1. Starting with Quixel Bridge
Installing and setting up Quixel Bridge
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Introduction the Bridge interface
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Installing the Megascans plugin for UE4
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Exporting assets to UE4
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Exporting multiple objects
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Summary of chapter 1
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2. Assembling Scenes in UE4
Understanding Megascans folder structure
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Understanding material instances
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Assigning materials to objects
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Blocking out the terrain layout
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Setting up landscapes in UE4
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Adding a flowerbed
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Summary of chapter 2
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3. Populating Scenes with Megascans
Adding the first layer of the grass
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Adding variation to the grass
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Placing English ivy on house structure
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Populating the flowering bed
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Using wild plants in the background
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Understanding and using decals
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Understanding and using atlases
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Creating blend material
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Using blend material
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Summary of chapter 3
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4. Finalizing the Scene
Adding animation to the plants
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Setting up sky and sky lights
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Adding directional light
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Adding fog to the scene
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Adding post-process volume
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Summary of chapter 4
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Ex_Files_Quixel_Megascans_Architectural_Visualization.zip
(134.0 MB)