Introduction
3ds Max to Unreal workflows
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Software versions
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Max project and exercise files setup
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Fixing asset linking problems
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1. Clean Exports
Unreal setup: Project creation
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3ds Max setup: Units
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3ds Max setup: Naming conventions
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3ds Max setup: Combining objects
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Clean export from Max using FBX
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Clean import into Unreal with FBX
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Clean export from Max using Datasmith
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Clean import with Datasmith
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Export from Max using a VR scene
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Re-importing modified assets
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2. Mesh Problems
Lights and cameras: FBX
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Lights and cameras: Datasmith and VR scene
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Beware the exposure trap
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Smoothing groups
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FBX materials sidenote
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Overly dense meshes
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Collision mesh issues
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Fixing vertex problems on the geometry
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Fixing more vertex problems
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Fixing face problems
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Fixing edge problems on the geometry
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Working with LODs: FBX
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Working with LODs: Datasmith
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3. Map and Material Problems
UV issues you can run into
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De-generated triangles
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Overlapping UVs
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Missing lightmap UVs
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Handling multiple material IDs
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Ex_Files_3ds_Max_to_Unreal_Engine_Workflow_Troubleshooting.zip
(2.2 GB)