Introduction
Creating project templates
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Creating an empty project
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1. Creating an Arch Viz Template Project
Creating useful folder structures
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Adding sun and sky lighting
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Building a post process volume
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Quality lighting setup
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Placing static cameras for stills
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Constructing a playable camera
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Setting up a basic terrain
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Creating a basic master material: Part 1
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Creating a basic master material: Part 2
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Creating a basic master material: Part 3
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Parameter organization in the Unreal UI
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2. Creating a Product Viz Template Project
Creating a product template
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Setting up a three-point lighting system
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Adding extra cameras to the scene
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Tweaking your camera settings
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Adding a sequence for animations
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Creating a high-quality light mass setup
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Ex_Files_Unreal_Engine_Templates_for_Vis_Projects.zip
(441.4 MB)