Introduction
Learn animation production with Blender 2.9
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A brief introduction to Blender
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Reference images and project scale
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1. Modeling the Ship
Beginning the cargo container
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Blocking in the front of the ship
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Blocking in the engines
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Creating the rear thruster
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Adding detail to the cargo container
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Modeling the side clamps
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Creating a top hinge clamp
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Using the Boolean modifier
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Modeling the landing gear
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Adding detail to the rear engine
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Adding panels to the ship
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Modeling the window frame details
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The Discombobulator add-on and the Array modifier
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Adding details to the front of the ship
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Adding details to the back of the ship
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Finishing the back of the ship
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Naming objects and organizing the Outliner
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2. Modeling the Landing Bay
Beginning the landing bay
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Modeling sci-fi panels in the landing bay
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Using the Path tool to create hoses
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Finishing the modeling and organizing the scene
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3. Materials and Textures
Creating sci-fi panels with the Node Editor
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Adding grunge to the panels
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Adding sci-fi panels to front and side
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Texturing the rear engine and window frame
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Materials for the front panels
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Finishing the materials for the ship
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Setting up the materials for the container
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Painting edge wear on the container
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Adding materials to the landing bay
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Finishing the materials of the landing bay
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4. Creating the Stars and Planet
Beginning the starfield
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Finishing the starfield
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Beginning the planet
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Adding color to the planet
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Adding the roughness and bump information
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Creating cloud layers
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5. Lighting the Scene
Adding lights to the landing bay
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Adding a sun light for the planet
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6. Rigging the Spaceship
Beginning the landing gear rig
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Setting up inverse kinematics
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Continuing the landing gear rig
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Finishing the rig for the ship
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7. Animating the Ship
Starting on the animation
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Continuing the ship animation
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Using the Graph Editor
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Animating the landing gear
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Finishing the ship animation
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8. Animating the Engines
Animating a texture for the plasma drive
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Creating the rocket exhaust
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Animating the rocket exhaust
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9. Rendering the Animation
Making final adjustments to the animation
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Creating a test render
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Importing characters into the scene
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Rendering the final animation
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10. Adding Music and Sound Effects
Adding music in the video sequencer
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Adding the fly-in sound effects
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Editing the landing sound effects
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Rendering the animation with audio
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Conclusion
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Ex_Files_Animation_Production_Blender_1.zip
(2.0 GB)
Ex_Files_Animation_Production_Blender_2.zip
(178.3 MB)