Introduction
A Blender and Substance Painter pipeline
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Course goals
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Importing a reference image
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Setting the proper scale
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1. Modeling the Rooms
Beginning the walls
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Creating the interior walls
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Tricks for aligning the walls
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Continuing with the walls
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Using the Boolean modifier
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Creating the openings for the doors
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Finishing the window openings
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Beginning the window frames
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Finishing the window frames
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Starting the office frames
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Finishing the office frames
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Creating the door frame
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Inserting the door frames
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Beginning the doors
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Creating the door handle
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Creating the door lock
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Placing doors and organizing the scene
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Creating the closet doors
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Finishing the closet doors
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Beginning the kitchen island
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Modeling the cabinet handles
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Beginning the kitchen counter
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Adding the kitchen cabinets and drawers
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Creating the kitchen handles
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Fixing smoothing errors
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Organizing the scene
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2. Creating the Furniture
Modeling the end tables
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Modeling the sofa
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Beginning the stools
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Continuing the stools
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Finishing the stools
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Modeling the first chair
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Continuing the chair
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More work on the chair
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Finishing the chair
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Beginning the table
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Finishing the table and rug
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Beginning the second chair
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Continuing the second chair
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Modeling the chair arms
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Creating the legs of the chair
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Working on the wheels of the chair
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Finishing the second chair
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Batch renaming multiple objects
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Beginning the third chair
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Creating the arm rests and back
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Modeling the back frame and legs
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Adjusting proportions of the chair
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Finishing the third chair
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Populating the offices
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Beginning the refrigerator
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Finishing the refrigerator
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Extruding along a path
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Finishing the faucet
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Beginning the coffee machine
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Finishing the coffee machine
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Creating the drop ceilings
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Modeling the kitchen hanging lights
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Creating the large hanging lights
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Modeling the air vents
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Placing the canister lights
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Modeling the conference room glass
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Adding the glass for the offices
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3. UV Mapping the Scene
UV mapping the office desks
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UV mapping the stools
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UV mapping the conference room chairs
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Creating the UVs for the end tables
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Working on the chair and sofa
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Chair, lights, and drop ceiling
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Kitchen lights and canister lights
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UV mapping the kitchen
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Finishing the UV mapping
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4. Texturing with Substance Painter
Exporting to Substance Painter
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Importing in Substance Painter
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Exporting textures out of Substance Painter
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Finishing the end table and beginning the chair
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Texturing the chair
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Preparing the coffee machine for export
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Texturing the coffee machine
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Adding an image texture in substance painter
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Creating the vertex colors for hanging lights
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Creating and applying an emissive texture
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The direction of normals
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Using an opacity channel in Substance Painter
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Using an alpha channel in Blender
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Adjusting mask tolerances in Substance Painter
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Sampling colors in Substance Painter
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Exporting multiple objects as a single FBX
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Texturing the kitchen counter and appliances
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Exporting textures for multiple objects
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Applying textures to the kitchen objects
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Selection tricks when applying vertex colors
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Copy and paste layers in Substance Painter
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Using the Node Wrangler add-on in Blender
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Preparing the floors for texturing
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Texturing the floors
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5. Lighting and Rendering the Scene
Adding lights to the scene
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Adding a glass material
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Rendering with cycles
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Using the Denoise node
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Rendering with Eevee
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Conclusion
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6. Bonus Lectures
Bonus lecture: Reflection Cubemaps in Eevee
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Bonus lecture: Auto UV Unwrap in Substance Painter
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Ex_Files_Blender.zip
(2.4 GB)