Introduction
                                    
                                        Create your own 3D characters
                                            
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                                        What you should know
                                            
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                                        A brief introduction to Blender 2.8
                                            
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                                1. Modeling the Head
                                    
                                        Importing reference images
                                            
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                                        Beginning the face
                                            
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                                        Establishing the face loops
                                            
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                                        Completing the loop mask
                                            
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                                        Adjusting the face
                                            
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                                        Creating the top of the head
                                            
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                                        Modeling the eyes
                                            
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                                        Placing the eyes
                                            
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                                        Creating the side of the head and neck
                                            
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                                        Modeling the ears
                                            
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                                        Creating the nostrils
                                            
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                                        Beginning the lips
                                            
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                                        Extruding the inner mouth
                                            
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                                        Creating the gums
                                            
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                                        Beginning the teeth
                                            
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                                        Finishing the teeth
                                            
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                                        Modeling the eyelids
                                            
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                                2. Modeling the Body
                                    
                                        Extruding the torso
                                            
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                                        Creating the legs
                                            
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                                        Modeling the arms
                                            
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                                        Beginning the fingers
                                            
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                                        Continuing the fingers
                                            
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                                        Extruding the hand
                                            
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                                        Modeling the thumb
                                            
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                                        Connecting the hand
                                            
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                                        Beginning the foot
                                            
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                                        Finishing the feet
                                            
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                                        Beginning the body suit
                                            
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                                        Finishing the body suit
                                            
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                                3. Creating the Space Suit
                                    
                                        Beginning the space suit
                                            
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                                        Creating the sole of the boot
                                            
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                                        Modeling the boots
                                            
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                                        Creating the glove
                                            
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                                        Continuing the space suit
                                            
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                                        Working on the breastplate and belt
                                            
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                                        Finishing the breastplate and belt
                                            
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                                        Creating the knee and elbow pads
                                            
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                                        Preparing to sculpt
                                            
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                                        Beginning the legs
                                            
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                                        Sculpting the upper legs and hips
                                            
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                                        Sculpting the torso and arms
                                            
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                                        Sculpting the boots
                                            
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                                        Sculpting the gloves
                                            
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                                        Finishing the sculpting
                                            
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                                4. Modeling the Helmet and Cap
                                    
                                        Beginning the helmet
                                            
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                                        Continuing the helmet
                                            
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                                        Adding thickness to the helmet
                                            
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                                        Finishing the helmet
                                            
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                                        Starting the Snoopy cap
                                            
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                                        Continuing the Snoopy cap
                                            
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                                        Modeling the cap mics
                                            
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                                        Creating the chin strap
                                            
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                                5. UV Mapping and Baking
                                    
                                        Beginning to organize the model
                                            
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                                        Finishing the organization
                                            
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                                        UV mapping the suit
                                            
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                                        UV mapping the cap
                                            
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                                        UV mapping the head
                                            
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                                        Baking a normal map
                                            
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                                6. Creating Materials and Textures
                                    
                                        Assigning materials for the suit
                                            
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                                        Assigning materials to the head
                                            
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                                        Adjusting the materials
                                            
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                                        Adding textures to the suit and eyes
                                            
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                                        Texturing the Snoopy cap
                                            
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                                        Beginning to texture the face
                                            
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                                        Finishing the face textures
                                            
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                                        Texture painting details on the suit
                                            
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                                7. Creating the Eyebrows, Eyelashes, and Bangs
                                    
                                        Modeling the eyelashes
                                            
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                                        Texturing the eyelashes
                                            
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                                        Beginning to texture the eyebrows
                                            
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                                        Finishing the eyebrow textures
                                            
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                                        Modeling and UV mapping the bangs
                                            
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                                        Texturing the bangs
                                            
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                                8. Rigging the Character
                                    
                                        Preparing the character for rigging
                                            
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                                        Creating the armature and adjusting joints
                                            
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                                        Placing the joints of the hands
                                            
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                                        Adjusting the joints of the face
                                            
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                                        Placing the joints for the mouth and eyes
                                            
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                                        Generating the rig and binding the mesh
                                            
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                                        Parenting the eyes and teeth
                                            
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                                        Adjusting weights of the face
                                            
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                                        Testing the face controls
                                            
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                                        Adjusting the neck and chest weights
                                            
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                                        Painting the weights of the hand
                                            
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                                        Painting weights for the elbows and knees
                                            
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                                        Weight painting the torso and hips
                                            
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                                        Weight painting the boots and testing the rig
                                            
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                                9. Lighting and Rendering the Scene
                                    
                                        Posing the character
                                            
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                                        Lighting the scene
                                            
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                                        Setting up the transparent glass material
                                            
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                                        Animating the camera
                                            
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                                        Rendering the animation
                                            
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                                    Ex_Files_Blender_2_8_Character_Creation.zip
                                    
                                        (1.3 GB)