Introduction
Create your own 3D characters
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What you should know
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A brief introduction to Blender 2.8
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1. Modeling the Head
Importing reference images
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Beginning the face
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Establishing the face loops
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Completing the loop mask
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Adjusting the face
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Creating the top of the head
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Modeling the eyes
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Placing the eyes
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Creating the side of the head and neck
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Modeling the ears
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Creating the nostrils
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Beginning the lips
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Extruding the inner mouth
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Creating the gums
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Beginning the teeth
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Finishing the teeth
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Modeling the eyelids
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2. Modeling the Body
Extruding the torso
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Creating the legs
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Modeling the arms
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Beginning the fingers
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Continuing the fingers
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Extruding the hand
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Modeling the thumb
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Connecting the hand
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Beginning the foot
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Finishing the feet
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Beginning the body suit
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Finishing the body suit
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3. Creating the Space Suit
Beginning the space suit
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Creating the sole of the boot
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Modeling the boots
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Creating the glove
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Continuing the space suit
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Working on the breastplate and belt
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Finishing the breastplate and belt
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Creating the knee and elbow pads
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Preparing to sculpt
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Beginning the legs
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Sculpting the upper legs and hips
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Sculpting the torso and arms
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Sculpting the boots
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Sculpting the gloves
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Finishing the sculpting
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4. Modeling the Helmet and Cap
Beginning the helmet
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Continuing the helmet
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Adding thickness to the helmet
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Finishing the helmet
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Starting the Snoopy cap
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Continuing the Snoopy cap
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Modeling the cap mics
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Creating the chin strap
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5. UV Mapping and Baking
Beginning to organize the model
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Finishing the organization
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UV mapping the suit
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UV mapping the cap
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UV mapping the head
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Baking a normal map
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6. Creating Materials and Textures
Assigning materials for the suit
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Assigning materials to the head
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Adjusting the materials
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Adding textures to the suit and eyes
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Texturing the Snoopy cap
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Beginning to texture the face
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Finishing the face textures
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Texture painting details on the suit
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7. Creating the Eyebrows, Eyelashes, and Bangs
Modeling the eyelashes
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Texturing the eyelashes
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Beginning to texture the eyebrows
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Finishing the eyebrow textures
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Modeling and UV mapping the bangs
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Texturing the bangs
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8. Rigging the Character
Preparing the character for rigging
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Creating the armature and adjusting joints
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Placing the joints of the hands
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Adjusting the joints of the face
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Placing the joints for the mouth and eyes
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Generating the rig and binding the mesh
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Parenting the eyes and teeth
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Adjusting weights of the face
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Testing the face controls
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Adjusting the neck and chest weights
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Painting the weights of the hand
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Painting weights for the elbows and knees
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Weight painting the torso and hips
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Weight painting the boots and testing the rig
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9. Lighting and Rendering the Scene
Posing the character
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Lighting the scene
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Setting up the transparent glass material
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Animating the camera
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Rendering the animation
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Ex_Files_Blender_2_8_Character_Creation.zip
(1.3 GB)