Introduction
Modeling a cartoon character
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1. Blocking Out the Character
Setting up reference images
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Making the basic forms with primitives
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Using primitives to make the facial features
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Tapering the limbs
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Sculpting the body
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Adjusting the facial features
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Refining the teeth
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Refining the ears and nose
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2. Finishing the Character’s T Pose
Preparing to fuse body parts
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Fusing the body parts
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Sculpting organic forms
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Creating a poseable mesh with ZRemsher
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Projecting detail onto the remeshed model
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3. Painting and Texturing
Filling color and material
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Painting color details
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4. Creating the Guitar
Starting the guitar body
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Modeling the strings
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Making leaves on the tuning keys
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Painting the guitar
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Texturing the strings
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5. Posing the Character
Starting the pose
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Posing multiple subtools together
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Posing the tail with deformers
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Posing the arms
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Positioning the strings under the fingers
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Refining the pose
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6. Rendering and Presentation
Setting up presentation renders
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Ex_Files_ZBrush_Modeling_a_Cartoon_Character.zip
(1.3 GB)