Introduction
Welcome
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Exercise files
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1. User Interface
Loading projects and templates
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First contact and UI elements
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Canvas and navigation
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Customizing ZBrushCore UI
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Custom hotkeys
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Importing reference images
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Working with reference images
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Background color
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Undo history and QuickSave
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2. Getting Started
Sculpting approaches
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Introduction to ZSpheres
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Creating an armature
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Exploring shapes and adjusting volumes
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Adaptive Skin
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Adjusting Adaptive Skin
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Masking and selection tools
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The power of subtools
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3. Approaching Sculpting
Understanding Dynamesh and subdivisions
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Splitting up the model into subtools
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The brush system
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Building secondary shapes and strong silhouettes
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Polygroups
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Insert brushes
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Alternative way to build shapes
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Creating fur for arms and legs
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4. Refining the Sculpture
Polishing shapes
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Extracting mesh
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Stroke type and alphas for detailing
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Creating custom alphas in Photoshop
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Using custom alphas for tertiary shapes
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Refining stylized fur with Dam Standard Brush
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Subtool transitions
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5. Primitives
Primitives and initialize settings
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Modeling the horns with primitives
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Primitive to PolyMesh and shape tweaking
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Deformation palette
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Sculpting the horn with subdivisions
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Detailing the horn and custom brushes
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Appending the horn and mirroring it
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6. Polypaint and Rendering
Paint brush and materials
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First color pass and establishing palette
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Refining the color palette
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Stroke type and alphas for texture detailing
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Texture images to add variation
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Sculpting details with paint
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Applying materials
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Lights setup
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Rendering final image
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Ex_Files_Learning_ZBrushCore.zip
(1.2 GB)