Introduction
Substance Designer
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What you should know before watching this course
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1. Substance Designer Setup
The Welcome dialogue
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Preferences and important setup
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What is a substance package?
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What is a substance graph?
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Choosing the correct graph template
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Setting your graph properties
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Mesh setup prior to export
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Importing meshes and maps into Designer
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Baking out mesh-specific maps
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2. UI and Tool Locations
Adjust the UI layout
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Menu items and options
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The Explorer section
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What is the Library?
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The parameters section
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3. Using the Graph View in Designer
Navigating and using the Graph view
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Using the graph's quick access options
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Setting up the graph's information feedback
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Using the Graph view toolbars
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Utilizing the preview size
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4. 3D and 2D Views
Using the 3D view
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Scene and Materials menu
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Lights and camera controls
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Environment and scene settings
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Display and render options
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Navigating the 2D view
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2D view essential controls
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5. Using Atomic Nodes
Adding bitmap nodes
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Discussing the power of the Blur node
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Using blend nodes
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Utilizing the Curve node
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Patterns with the Shape Mapper
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Adding detail with the Slope Blur node
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Using shape nodes
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Creating patterns with the Splatter node
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Creating normals
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Combining normals
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Creating height maps
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Creating color with the gradient nodes
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Adding procedural dirt
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Using the text tool
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Adding realism with the Water Level node
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Complex height maps with Shape Extrude
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6. Creating Custom Environment Panoramas
Adding the Panorama Shape node
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Blending shapes together
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7. MDL Materials
What is MDL?
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Creating the MDL graph
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The basics of an MDL shader
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Finalizing the Anisotropic BSDF
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8. Functions and FX Maps
What are functions?
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Adding the FX map
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Building an FX map, part 1
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Building an FX map, part 2
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Finalizing the functions
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9. Exporting and Using a Substance Package
Exposing substance parameters
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Exporting
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Publishing a substance
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Importing a substance into UE4
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Adding finishing touches
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Conclusion
What's next?
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Ex_Files_Substance_Designer_EssT.zip
(4.3 MB)