Introduction
Welcome
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What you should know
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Exercise files
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The 3ds Max project folder
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A word on gamma and units
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How scenes are set up
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3ds Max bugs that you may need to work around
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1. An Overview of the Substance Toolset
What are substances and why use them?
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The substance toolset
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Choosing your workflow mode
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Using substance files in 3ds Max
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The substance settings dialogue
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Using the 3ds Max asset library
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2. Using Bitmap2Material inside 3ds Max
Loading the Bitmap2Material node
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Setting up the Bitmap2Material node
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Building up your material
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Swapping out the bitmaps
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Creating bitmap output files
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3. Working with Substances from the Designer Application
An overview of your material
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Metal, rough to spec, and gloss conversion for Arnold v4
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Exporting a substance
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Using a substance with Arnold
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Improving your substance results
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Augmenting a substance using Max nodes
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Resolution tweak
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Plugin features
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4. Working with Maps from the Designer Application
Exporting map types
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Using EXR maps in Arnold
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Using 8-bit maps in Arnold
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Setting up a custom output
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5. Working with Maps from the Painter Application
An overview of your material
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Exporting your map types
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Exporting PSD files
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Using the EXRs in Arnold
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Using the PSD file
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Final render settings
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Ex_Files_3ds_Max_Substance_to_Arnold.zip
(721.8 MB)