Introduction
Welcome to product visualization in 3ds Max
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What you need to know
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Using the exercise files
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1. Scene Layout
Cleaning up the scene
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Setting preferences and options
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Importing CAD models
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Managing display layers
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Saving and loading an XRef
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Modeling a background cyclorama
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Creating a camera
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Exposure control and environment lighting
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Setting aspect ratio and framing the shot
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2. Materials
Optimizing viewport display properties
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Creating a physical material
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Image-based lighting with an environment map
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Adjusting material parameters
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Base color and reflections
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Art-directing materials
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Mapping with procedural textures
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Displacement mapping a physical material
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3. Lighting
Floodlighting with Arnold Quad light
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Directing floodlighting
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Studio lighting with a spotlight
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Attenuation over distance with Decay filter
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Accentuating edges with rim lights
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Excluding lights and shadows
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White balancing for AOVs
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Creating AOVs for render component passes
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Creating light groups
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Rendering components of light groups
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4. Rendering and Compositing
Body Object Viewport Display options
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Body Object Render Tessellation
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Optimizing Arnold Render Settings
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After Effects color management settings
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Layering render components
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Adjusting lighting in post-production
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5. Special Effects
Framing an isometric view
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Rendering a technical illustration
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Adding glow effects
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Ex_Files_3ds_Max_After_Effects_Visualization.zip
(281.0 MB)