Introduction
Choose the best render engine
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Work with the exercise files
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1. Introduction to Real-Time Renderers
Export to Unreal using Datasmith
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Real-time versus offline renderers
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Run Unreal Engine
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Import to Unreal using Datasmith
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Add basic lights in Unreal Engine
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Add reflections and post-processing in Unreal
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Bake lights and post-process effects
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Snapshots and final renders
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Create fog and PBR materials
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Introduction to the Unity 3D interface
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Export a scene from 3ds Max
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Import a scene to Unity 3D
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Adjust lights in a scene
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Build more lights and reflections
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Add camera controls
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Use post-processing effects
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Use PBR materials
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Recap of Unreal and Unity
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2. Introduction to Offline Renderers
Understand V-Ray materials and IPR
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Construct an Arnold camera
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Set up V-Ray
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Explore the V-Ray Physical Camera
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Learn about V-Ray Sun and V-Ray lights
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Use HDRI lighting and V-Ray frame buffer effects
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Composite render elements in Photoshop
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Set up the Arnold renderer
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Assemble Arnold lights
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Add HDRI lighting
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Explore materials in Arnold
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Remove noise and finalize render
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Set up Redshift
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Understand Redshift lights
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Explore dome and IES lights
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Use Redshift materials presets
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Prepare final render
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Recap of the V-Ray, Arnold, and Redshift renderers
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3. Introduction to Quick Rendering Tools
Introduction to KeyShot
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Animate and render in KeyShot
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Overview of Marmoset Toolbag
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Conclusion
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Ex_Files_Rendering_Engines_Viz_Unreal.zip
(800.1 MB)
Ex_Files_Rendering_Engines_Viz.zip
(1.9 GB)