Introduction
Using Unity for architectural visualizations
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How to use the exercise files
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1. Asset Import and Configuration
Project creation and setup
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Asset importing
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Asset configuration
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Building prefabs and reusable blocks
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Render pipeline settings
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Watermarking and camera setup
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2. Scene Design
Building an interior scene from prefabs
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Add furniture and props
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Generating collision data
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Configuring skyboxes
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Optimizing camera renders
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Configuring post-processing
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Add post-process effects
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3. Materials and Lighting
Building the core materials
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Assigning materials
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Reflection probes
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Building scene lighting: First pass
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Building scene lighting: Second pass
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Dynamic lighting with light probes
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4. Cinematics
Working with Cinemachine
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Creating a camera path
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Animating a camera fly-through
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Testing the camera animation
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First-person exploration
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Ex_Files_Unity_for_Architectural_Visualization.zip
(1.6 GB)