Introduction
Adding practical functionality to your AR application
()
What you should know
()
Using the exercise files
()
1. Overview
Moving towards the digital twin
()
Project changes
()
2. Making Your App Usable with UI
Making the UI manager
()
Making a HUD menu button
()
Setting up your first menu panel
()
Designing the main menu panel
()
Scripting the menu system
()
Designing the settings menu
()
Creating the settings script
()
Driving the settings menu
()
Wrapping up the toggle buttons
()
AR app in action
()
3. It's All About the Data!
How to define data in Unity
()
Making the Part and PartManager scripts
()
Making the Part static data structure
()
4. In-World UI
Screen space in-world UI
()
Creating the UI Pop-up
()
Creating the Pop-up script
()
Altering the AR manager to UI pop-ups
()
Anchoring the part UI to the world
()
Finalizing the screen space in-world UI
()
AR app in action
()
5. Putting the In-World UI to the Task
Adding a hide button on the in-world UI
()
Adding the hide functionality
()
Adding a parts menu page
()
Adding the show all parts code
()
AR app in action
()
6. Moving Things!
Your move strategy
()
Adding the move button to the in-world UI
()
Testing your move UI
()
Adding the axis to the part
()
Preparing to slide!
()
Doing the math! The slide formula
()
AR app in action
()
7. Saving Your Data
How and where is your data to be saved?
()
Creating the part dynamic data structure
()
Creating the save method
()
Creating the load method
()
Creating the reset method
()
Adding the data buttons to the parts menu
()
AR app in action
()
Ex_Files_Unity_AR_Visualization_02_Basic_Interactivity.zip
(220.6 MB)