Introduction
Advanced AR development techniques
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Prerequisites
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1. Raycasting, Project 9: AR Balloon Shooting
What is raycasting?
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AR shooting game, part 1
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AR shooting game, part 2
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AR shooting game, part 3
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AR shooting game, part 4
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AR shooting game, part 5
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2. Fetching 3D Models from the Server Using Asset Bundles, Project 10: AR Furniture Try-On
AR furniture app overview
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Setting up 3D models
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What are asset bundles?
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How to create asset bundles
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Downloading asset bundles into the app
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AR setup, part 1
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AR setup, part 2
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Rotation and deletion
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3. AR Quick Look (App-less AR)
USDZ files
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How to create USDZ
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Integrating USDZ with your website and sharing USDZ files across devices
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4. Bonus Section (Occlusion), Project 11: AR Portal
What is occlusion?
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Creating a portal, part 1
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Creating a portal, part 2
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Creating a portal, part 3
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Ex_Files_AR_Dev_Tech_04_Advanced_Techniques.zip
(33.7 MB)