Introduction
Lighting and physics in AR
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What you should know
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1. Plane Detection
Plane detection overview
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ARSession and ARSessionOrigin
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Point clouds and plane detection
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Deploying the app on your devices
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Tap on screen to place on plane: Part 1
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Tap on screen to place on plane: Part 2
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Tap on screen to place on plane: Part 3
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Hiding plane visualizers
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FocusSquare to place on plane
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Resetting and reloading the ARSession
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2. Lightning
Overview
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Set up the AR scene
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Different types of lightning
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Light projector
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Reflection probes for reflections
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Environmental probes
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Ambient light estimation: Part 1
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Ambient light estimation: Part 2
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3. Shadows
Types of shadows
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Shadows created using directional light
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Blob shadows using shadow projector
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4. 3D UI for AR
Overview
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2D UI vs. 3D UI
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Creating a 3D UI: Part 1
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Creating a 3D UI: Part 2
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5. Transforming 3D Objects
Gestures overview
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Scale and rotate gestures
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Move gestures
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6. AR Physics
AR bowling: Part 1
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AR physics overview
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Colliders and rigidbody
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AR bowling: Part 2
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Ex_Files_AR_Development_02_Lighting_Physics.zip
(82.4 MB)