Introduction
Unity: Creating interactive elements in architectural visualizations
()
How to use the exercise files
()
1. Configuring an Architectural Visualization Scene
Opening and exploring an architectural scene
()
Reviewing assets
()
Configuring mesh colliders
()
Adding first-person controls
()
Importing and configuring Cinemachine
()
Adding camera effects
()
2. Area-Based Interactions
Preparing message triggers
()
Animating a notification
()
Creating an action trigger
()
Completing triggers
()
Creating teleportation prefabs
()
Coding teleporters
()
3. Doors and Object Interactions
Preparing interactive objects
()
Object highlighting
()
Script object interactions
()
Configuring animation playback
()
Reading player input and object focusing
()
Completing object interactions
()
4. Camera Controls
Creating a multi-choice camera fly-through
()
Creating choice UI
()
Supporting user choice and interaction
()
Displaying travel paths
()
Creating camera orbits
()
Ex_Files_Unity_Architectural_Visualization_Interactivity.zip
(616 KB)