Introduction
Product visualization beginning to end
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Exercise files
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1. Getting Started
Project creation
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Project review and package import
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Importing project assets
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Material workflow
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2. Material Creation and Rigging
Creating the body material
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Making glass and chrome materials
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Creating a plastic material
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Working with textures and mapping
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Coffee maker rigging
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3. Cinematography
Cinemachine and virtual cameras
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Moving forward with virtual cameras
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Camera transitions
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Creating user interfaces
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Working with interface buttons
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4. Labels and Notifications
Creating world-space labels
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Pivots and positioning
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Label depth and the compositor
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Camera-facing billboards
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5. Creating Product Animations
The coffee mug animation
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The tray removal animation
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Production rotate animation
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Coffee grinder animation
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6. Sub-State Machines
Introducing sub-states
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Creating the coffee mug loading sequence
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Working with animation parameters
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Tray removal and conflicts
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Working with multiple sub-states
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Connecting the UI to sub-states
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Water refilling
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7. Polishing and Building
Repairing animation glitches
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Controlling label visibility
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Handling interactions
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Controlling the handle and tray animations
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Creating the power and shot buttons
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Creating a coffee particle system
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Reviewing your progress
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Building the visualization
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Completing Product Interactions
Conclusion
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Ex_Files_Unity_Product_Visualization.zip
(6.7 GB)