Introduction
Natural environments in Maya
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What you need to know
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Using the exercise files
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1. Layout
360-degree scene layout
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Camera-centric scene layout
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Understanding scene scale
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Adjusting Grid settings
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Camera position and clip planes
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Modeling a spherical backdrop
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Setting up a camera for a cube map
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Rendering cube map images
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Modeling a skybox
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Mapping a skybox
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Shading a skybox
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Modeling a planar backdrop matte painting
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Shading a backdrop matte painting
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Constraining backdrops to the camera
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2. Terrain
Setting terrain level of detail
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Creating a polygon disc primitive
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Applying a 2D height map with Texture Deformer
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Applying a 3D procedural height map
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Creating a texture reference object
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Resolving incompatibilities using Layered Texture
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Combining height maps with Layered Texture
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Using the 3D Paint tool
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Adjusting height maps with 3D Paint
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Modeling with Mesh Sculpting tools
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Modeling with Sculpt Geometry tool
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Altering topology with Edit Mesh tools
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Optimizing UV layout
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3. Entourage
Procedural modeling with 3D Paint Effects
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Drawing Paint Effects strokes
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Customizing Paint Effects strokes
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Customizing a Paint Effects brush
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Converting Paint Effects to polygons
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Controlling Paint Effects level of detail
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Preparing a scene for XGen
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Binding an XGen preset description to polygons
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Managing XGen file assets
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Adjusting XGen primitive attributes
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Understanding XGen attribute expressions
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Using the XGen Expression Editor
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Introducing SeExpr syntax
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Editing a random expression in SeExpr
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Loading SeExpr scripts from disk
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Binding XGen to a camera-based polygon selection
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Painting XGen attribute maps with Ptex
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4. Shading
Preparing an XGen scene for shader development
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Shading XGen splines
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Developing the look of the hair physical shader
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Previewing XGen colors with a global expression
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Shading Paint Effects with standard surface
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Converting Paint Effects textures
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Correcting Paint Effects transparency
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Rendering translucency with subsurface scattering
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Shading terrain slope with Snow texture
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5. Atmosphere
Creating a 3D fluid container for clouds
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Texturing a 3D fluid container
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Rendering volumetric clouds in Arnold
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Rendering haze with Arnold Standard Volume
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Ex_Files_Maya_Natural_Environments.zip
(843.8 MB)